I'm losing my favourite game
Nov. 17th, 2010 10:47 amI don't post about work here much. But just for once...
I work for a company that's been building a cross-mobile (and indeed cross-device, should you wish to play games on an internet-enabled telly or a high-powered toaster) platform for casual games. And our game store is now up and running:
www.antixgames.com
This is what our marketing department is calling a "soft launch", which appears to mean largely un-publicised. We support only a couple of phones[*] at the moment, and don't have a large range of games. But if you're willing to install a plug-in, you can pop along and try the games out in your (Windows) web browser.
Those of you who've heard me on the topic of work recently will instantly identify the actual bits I've actually been involved with :)
[*] Number of phones our software runs on: big. Number of phones our software runs on which have been properly tested and exhaustively verified and can be considered market quality: small.
I work for a company that's been building a cross-mobile (and indeed cross-device, should you wish to play games on an internet-enabled telly or a high-powered toaster) platform for casual games. And our game store is now up and running:
www.antixgames.com
This is what our marketing department is calling a "soft launch", which appears to mean largely un-publicised. We support only a couple of phones[*] at the moment, and don't have a large range of games. But if you're willing to install a plug-in, you can pop along and try the games out in your (Windows) web browser.
Those of you who've heard me on the topic of work recently will instantly identify the actual bits I've actually been involved with :)
[*] Number of phones our software runs on: big. Number of phones our software runs on which have been properly tested and exhaustively verified and can be considered market quality: small.
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Date: 2010-11-17 10:57 am (UTC)I've pinged the link to
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Date: 2010-11-17 11:00 am (UTC)[SFX: stony silence]
Do you think I don't know this?
;)
Is
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Date: 2010-11-17 11:04 am (UTC)Yep, A.
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Date: 2010-11-17 11:05 am (UTC)Please note I don't say how good any of them are.
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Date: 2010-11-17 11:07 am (UTC)no subject
Date: 2010-11-17 11:10 am (UTC)no subject
Date: 2010-11-17 11:59 am (UTC)no subject
Date: 2010-11-17 12:05 pm (UTC)no subject
mythe box experience!Round of applause to the team!
Is there a developer info page anywhere? What languages are available if I want to port to (or develop for) Antix?
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Date: 2010-11-17 11:09 am (UTC)Yay! I passed on your applause :)
Is there a developer info page anywhere? What languages are available if I want to port to (or develop for) Antix?
I reckon you'd be wanting
https://developer.antixlabs.com/
for which you have to register.
http://antixlabs.com/products/antixGameDevelopmentKit.html
contains a sort of marketingised version of what was once genuine information. C/C++ is the short answer, though :)
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Date: 2010-11-17 11:12 am (UTC)Ugh! <sadface>
With Unity running on Android and iOS now that's really not very tempting.
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Date: 2010-11-17 11:14 am (UTC)no subject
Date: 2010-11-17 11:16 am (UTC)But the thing is it's very hard to justify developing a game in a language like C++ when I could be using a modern language like C#, ECMAScript or whatever and get the same work done in 1/10 of the time.
Historically all the good languages used to be slow, but this just isn't the case anymore.
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Date: 2010-11-17 11:22 am (UTC)no subject
Date: 2010-11-17 11:26 am (UTC)It's not open source though, so the porting would have to be done by Unity themselves, which might be hard to motivate.
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Date: 2010-11-17 11:45 am (UTC)no subject
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Date: 2010-11-19 09:15 am (UTC)no subject
Date: 2010-11-19 09:24 am (UTC)Perhaps more importantly, these sorts of games place a much heavier load on system graphics calls and on the hardware than on code written by the developer. Making your code twice as fast doesn't make your game twice as fast, but making it take ten times longer to develop does make it ten times more expensive.
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Date: 2010-11-17 11:17 am (UTC)no subject
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Date: 2010-11-17 11:52 am (UTC)Games go on the SD card (I think), which Android DRM'd games don't (I think). So you can get as many games as you want for your 1meg of storage instead of it adding up for each game...
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Date: 2010-11-17 12:51 pm (UTC)Most the games being larger items are mostly on the SD card (there is an overheard so even mostly on the sd card it means there is 100-200k on the phone).
Would be a useful thing to point out to the development people to have a look at moving it onto the card ?
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Date: 2010-11-17 12:54 pm (UTC)I think it's due to be looked at again, but it's not very high priority at present.
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Date: 2010-11-17 06:00 pm (UTC)Which was news to me, it allowed to you try out the first three levels last time I interacted with it!
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Date: 2010-11-17 11:46 am (UTC)no subject
Date: 2010-11-17 12:09 pm (UTC)no subject
Date: 2010-11-17 12:11 pm (UTC)Was very briefly confused, there, as I was assuming you'd been looking at the website and was thinking "but we don't have a game called Cardigans..."
Maybe we should. It could be a knitting sim, or something. "Congratulations, you have now unlocked the left-handed triple-twist cable stitch"...
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Date: 2010-11-17 01:14 pm (UTC)It was used to most excellent effect by the f1 coverage back around the turn of the century, over a montage of Schumacher and others crashing out IIRC.
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Date: 2010-11-17 03:30 pm (UTC)You may have the remaining half kudo.
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Date: 2010-11-17 12:10 pm (UTC)I've already seen (though not played) Toonwarz for Symbian phones, I don't know if that means they're shipping on the untested platforms already, or it's been ported to your game engine.
I tried out the browser plug in and it works fine in Opera. I was curious to see if "Four In a Line" really was just four in a line. Honestly, if there's money to be made writing stuff like that, I'm in the wrong industry. I even see they have a Windows PC version for £11.75 (surely on the desktop, there's even more competition from loads of free versions). I do love the long-winded description they give - I never knew the history of "four in a line" was so rich! Not to mention their extensive feature list that lists things like "help file" :)
(No reflection on your company or game engine - I realise this is a separate developer.)
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Date: 2010-11-17 12:17 pm (UTC)If it's on a Symbian phone, then I imagine it's running native there. It was subsequently ported to our platform.
Four in a line
Like I said above, the policy at the moment is to try and look well-populated. Quality will take longer. I'm not sure we expect to *sell* any of these!
(Actually, as it happens, it's only technically a separate developer. They supplied the engines, all the actual GUI stuff has been done by me. Purely to get the numbers up!)
I have been staggered recently by the amount some developers think they can charge for games - and also the huge variety in pricing. You can buy a branded Tetris on an iPhone for some small sum, but on my 2-3 yr old Sony Ericsson it's £5.95! I'd have bought it if it'd been a couple of quid, but am now avoiding it on principle.
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Date: 2010-11-17 12:18 pm (UTC)Where by "these" I mean the board-game-a-likes. Some of the other games are fun. I've played a lot of ZooCube under the guise of testing :)
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Date: 2010-11-17 12:33 pm (UTC)Yes, it does seem to be that on mobiles it's still possible to charge for even trivial things (though it wasn't too long ago we had even ringtones selling for several pounds, I don't know if that still happens). Perhaps part of the problem is that even if free equivalents exist, it can be harder to search them out (people may just go with whatever floats to the top of the app store rankings). Possibly also not helped in that the app stores make it very easy for developers to charge, so it must be tempting to think "why not try selling it".
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Date: 2010-11-17 12:41 pm (UTC)Where by "sell" I do admittedly mean "offer for sale". Even allowing the effects you mention, I'd be truly staggered if anyone wanted to pay £12 for a PC version of an OEM Connect4!
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Date: 2010-11-17 12:10 pm (UTC)Still, some of the game icons look quite pretty!
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Date: 2010-11-17 12:12 pm (UTC)I have expected it to work in-browser. Though it does says "Windows" on the site. How odd.
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Date: 2010-11-17 12:13 pm (UTC)no subject
Date: 2010-11-17 05:04 pm (UTC)no subject
Date: 2010-11-17 05:23 pm (UTC)I do hope so!
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Date: 2010-11-17 07:59 pm (UTC)I liked the idea that they were particularly un-extreme games.
:)
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Date: 2010-11-18 03:12 pm (UTC)http://www.antixgames.com/en/game/drift-away
... surely the most unextreme game ever :)
(Quite peaceful, though!)
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Date: 2010-11-21 10:41 pm (UTC)no subject
Date: 2010-11-19 09:17 am (UTC)