venta: (Default)
[personal profile] venta
This weekend, among other things, I have been playing Portal on the Xbox 360. This may surprise people who know my computer-game playing habits (or, rather, the lack of them).

It's a fun game, it's a fun concept. I like the puzzle-solving aspects of it. I'm amused by the strange, sing-song, deadpan commentary from the test supervisor. I like cake.

What I don't like, however, is actually having to play it. If, like me, you haven't significantly played any games since pixellated graphics went out of fashion, you'll be completely bewildered by the concept of two analogue sticks. One controls the way you're moving, one controls the way you're looking; apparently this is pretty standard in this day and age.

I've never got on well with FPSs. I remember, many years ago, watching [livejournal.com profile] failmaster playing Quake and wondering how on earth he didn't get dizzy with the wildly scrolling background. I've still never quite got over this. In Portal (where "up" is a slightly fluid concept) I'm continually disorientated.

Fortunately Portal has no timer, so I can move very slowly and sedately and look about me carefully. At least, some of the time I can. The rest of the time I accidentally walk left when I meant to look left and fall off a platform and die. No, this doesn't get any better. I'm up to level 14 and I'm still walking into walls and falling off things.

To make things worse, the camera view works backwards the entire time. Apparently this is a well-documented problem with up/down: some people think that pulling the stick down should make you look up, some people think that pulling the stick up should make you look up. Accordingly, there are two modes: you can set the up/down to work either way. My problem is similar, but with left/right. Apparently this is not a well-documented problem, and pulling the stick left makes you non-negotiably look left. (Irrelevantly, perusing the configurable bits there is also a "Duck Mode". This is very disappointing if you're me.)

So, a typical few minues of me playing Portal will feature me blundering around, walking sideways a lot, looking up when I meant to look down, turning all the way around a bit, flailing about, and falling to my death. There have been several occasions where I've solved the puzzle, but the difficult part has been actually getting through the portal I've placed. I'm sure that's not meant to be the difficult part.

I'm looking forward to the cake, though :)

Date: 2008-11-09 10:59 pm (UTC)
From: [identity profile] leathellin.livejournal.com
There is usually an option to reverse/invert the up-down problems somewhere. I also have the problem with left-right (which amazes [livejournal.com profile] metame, he can't think of any games which don't work that way round) and that doesn't usually have an invert option. Or at least not in my experience, I don't like FP and I don't really like S.

Date: 2008-11-09 11:03 pm (UTC)
From: [identity profile] venta.livejournal.com
Yes, I found the option to invert up/down, but I thought it would be even more weird if up/down worked "correctly" and left/right didn't, so I went for consistency. There was indeed no option to invert left/right.

I don't have enough of opinion to know whether I like FP, and in Portal it's not really very S in the accepted sense :)

Date: 2008-11-10 07:04 pm (UTC)
From: [identity profile] zandev.livejournal.com
Yes, the left-right for cameras IS a general problem with video games.

I don't particularly mind which it is, but there are a lot of games that are inconsistent with it and don't let you change it. Thus, if you play a lot of games, you will end up playing games that require both.

As to the up/down, I maintain that the one true way is pull back ('down') to look up. For the simple reason that this is how airplane controls work. Imagine yourself (or a plane) standing on top of the stick, and pulling back makes you look up.

Profile

venta: (Default)
venta

December 2025

S M T W T F S
 123456
78910111213
14151617181920
212223 24252627
28293031   

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Dec. 27th, 2025 05:06 am
Powered by Dreamwidth Studios