We called the game "had", the person most recently "had" being "it".
We also had no scheme for dealing with injury, but there was usually a "home" in which you couldn't be "had", and which ideally was too small for everyone to fit in at once. If it wasn't, there would be a sub-game in which whoever was perceived to be spending too much time in the home would be bodily flung out by everyone else.
Re: Tag/Tig/It
Date: 2003-03-24 08:42 am (UTC)We called the game "had", the person most recently "had" being "it".
We also had no scheme for dealing with injury, but there was usually a "home" in which you couldn't be "had", and which ideally was too small for everyone to fit in at once. If it wasn't, there would be a sub-game in which whoever was perceived to be spending too much time in the home would be bodily flung out by everyone else.