I really can't see a situation where a DRM solution is (a) better than a non-DRM solution and (b) not outweighed by the downsides and abuses of DRM.
A hypothetical situation, or one likely to happen in the next few years? If you mean the latter, then I reiterate my original comment that current DRM standards and implementations suck. They're currently just a blunt tool for enforcement of copyright restrictions, not a means to inform users of their rights and responsibilities as defined in law.
If the former, then consider a rights description language which is open, unencumbered by patent, and which copyright owners can attach to a piece of content in order to unambiguously inform content users what they can and can't do. So far, we have Creative Commons licensing, which you seem to support. Now extend the language to describe a more complete set of everyday copyright situations, ("you may play this game free either three times for for two hours, whichever happens first, then here's the URL at which to cough up your dough to keep playing"), rather than only those consistent with a particular ideology, and implement it in software so that your user agent pops up a dialog saying "you are about to commit a copyright infringement. Continue? [Make it legal] [Abort] [Continue] [Always break the law for this content]". Of course the latter two options will be greyed out if you're fool enough to use hardware owned by The Man, or if you compiled with LAW_ABIDING_CITIZEN=true, but that's your lookout.
no subject
Date: 2005-02-22 01:02 pm (UTC)I really can't see a situation where a DRM solution is (a) better than a non-DRM solution and (b) not outweighed by the downsides and abuses of DRM.
A hypothetical situation, or one likely to happen in the next few years? If you mean the latter, then I reiterate my original comment that current DRM standards and implementations suck. They're currently just a blunt tool for enforcement of copyright restrictions, not a means to inform users of their rights and responsibilities as defined in law.
If the former, then consider a rights description language which is open, unencumbered by patent, and which copyright owners can attach to a piece of content in order to unambiguously inform content users what they can and can't do. So far, we have Creative Commons licensing, which you seem to support. Now extend the language to describe a more complete set of everyday copyright situations, ("you may play this game free either three times for for two hours, whichever happens first, then here's the URL at which to cough up your dough to keep playing"), rather than only those consistent with a particular ideology, and implement it in software so that your user agent pops up a dialog saying "you are about to commit a copyright infringement. Continue? [Make it legal] [Abort] [Continue] [Always break the law for this content]". Of course the latter two options will be greyed out if you're fool enough to use hardware owned by The Man, or if you compiled with LAW_ABIDING_CITIZEN=true, but that's your lookout.
What's your objection?